1 'AFTER THE WAR (disq) hacks 2 'Both parts 3 'By John Girvin 4 'March 1990 5 ' 10 MODE 1:CALL &BC02 20 addr=&BE80:RESTORE 30 READ byte$ 40 IF byte$="AFTERMATH" THEN 80 50 POKE addr,VAL("&"+byte$) 60 addr=addr+1 70 GOTO 30 80 CLS 90 PRINT "Insert game disq and press a key..." 100 CALL &BB18:CALL &BE80 110 '*** LEAVE ALL LINES IN *** 120 DATA 21,a6,be,cd,d4,bc,79,22 130 DATA a7,be,32,a9,be,21,00,01 140 DATA 11,00,00,0e,41,df,a7,be 150 DATA 21,b0,be,22,04,02,3e,c3 160 DATA 32,03,02,c3,00,01,84,00 170 DATA 00,00,a4,48,4c,46,03,90 180 DATA af,01,7e,fa,ed,79,3a,5d 190 DATA 80,fe,47,28,0b,3e,18,32 200 DATA 49,80,af,32,44,80,18,09 210 DATA af,32,5c,9c,3e,c9,32,11 220 DATA 83,c3,b9,aa,AFTERMATH